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The Great Philips ProntoPro NG PCF Design Contest You are on contest entries page 6 of 6. [ Home ] [ Page: |1|2|3|4|5|6 ] [ View Results ]
#4: Clean & Simple
I have developed a very clean, simple and neat Activity-based configuration, which is also fully functional. It features simple custom graphics and custom-labeled buttons. In addition, it includes my first attempt to develop a transport graphic which was derived from a digital photograph, from one of my OEM remotes. My configuration features 100% .png graphics which all utilize a transparent background, for that custom look. My .pcf features 10 devices on 42 pages. The Yamaha device contains some 30 + discrete codes.
My approach to developing the user interface for my ProntoPro NG was focused on practicality and function. The PPNG's utility, in my opinion, comes from its many hard buttons--allowing a user to issue commands without looking down at the remote. My design therefore tries to use the hard buttons for the most common operations: arrow navigation, chapter advance, home page, the "TiVo" button, and so on.
I believe the most practical user interface for an entertainment system is one that focuses on activities rather than devices. The design I've implemented hides the devices that are merely provi... (read more)
RUNNER UP! This PCF is a modified version of the one I use on my remote. It has continued to change and be enhanced almost every day for two months! Most of the buttons have been redone several times to look right on the actual remote. Things you might miss a first glance are:
Buttons that blend into the background (on the side and top bars).
Shadows on some buttons and text. On the actual remote the home page buttons actually seem to float above the background.
In the “Power Center”, rocker switches that seem to work when pressed.
RUNNER UP! I have put a lot of thought into the layout of my PCF design and I think it makes good use of the Pronto NG’s color capabilities without being gratuitously flashy. I wanted to give the design a sense of spatial depth and for it to have an industrial feel, like it was actually made of materials that would be used to construct an RC device, but I also wanted it to have a slightly surreal quality to make it fun to use.
The design incorporates both “activity” and “device” concepts. The “cinema” pages, for example, execute macro events where audio,... (read more)