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Topic:
Animated giff question for the MX980
This thread has 3 replies. Displaying all posts.
Post 1 made on Thursday February 28, 2008 at 10:25
JANVIDEO
Long Time Member
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June 2006
12
I tried to search for this, but no info that I can find.
How exactly does the animation fit into the the sequence of commands being sent to the device? I assume that, for example, the countdown animation would be playing as the macro commands are being sent. This would alert the user to not press any other keys until the macro is finished. But, unless this remote has threading capabilites, how does one program that sequence into the remote? Is the remote capable of being threaded?
Thanks,
Joel
Post 2 made on Thursday February 28, 2008 at 14:03
Darnitol
Universal Remote Control Inc.
Joined:
Posts:
June 1999
2,071
Macro execution is not threaded. If you want to play an animation during a macro, you program a jump to the page that contains the animation and then a delay for however long you want the animation to play. When your delay is over, the next step in your macro should be a jump to your final destination page.

Best regards,
Dale
I'm a member of the Remote Central community, just like you! My comments here are my own, and in no way express the opinions, policies, or plans of Universal Remote Control, Inc.
OP | Post 3 made on Thursday February 28, 2008 at 15:22
JANVIDEO
Long Time Member
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June 2006
12
Thanks, Dale.
Joel
OP | Post 4 made on Monday March 3, 2008 at 20:22
JANVIDEO
Long Time Member
Joined:
Posts:
June 2006
12
I understand how this works now. In case anyone else is interested:
This unit is kind of multitasking in that when you jump to the animation page, that page gets loaded into the graphics engine of the remote and then it starts to play. The system then returns to the rest of the macro and starts to play out the rest of the macro statements. At the end of all of the macro statements (which should contain some delays), you simply jump to the page you want showing at the end of the macro. That non animated page then loads, stopping the animation you had running.
Works great!
Joel


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